
During my final year at university one module split students into groups of 12-14 for the entirety of the module to form small independent studios. The game I worked on for this module was WarLocks, a first-person shooter involving wizards slinging spells at one another.
My responsibilities in this team were to program the spell-system for the players, the sandbox map selection, spawning, game-modes logic, along with acting as a generalist to assist other members of the team along with bug-fixing and identifying any issues that cropped up when merging code and functionality between team members.
In the below examples, anything related to audio or audiomanager were not created by myself.